We won't have anything more to say about Spark for a long time, but I hope this post will serve as a useful answer as to why it is not being used for SN. Most importantly, it will allow us to deliver you great gaming experiences! The capabilities it provides will be greatly valuable to UWE in the long term. But along with NS2, it is one of UWE's two greatest creations and we are immensely proud of it. It sometimes gets a bad rap because of misunderstandings about how it works, and it does not get the same amount of attention as Natural Selection 2. It is central to Unknown Worlds' future plans. Spark is being actively worked on every day. To use Spark for Subnautica would be to try and square peg a round hole. By using Unity for Subnautica, Spark can continue to develop in certain directions, while Subnautica develops in others. Because that team does not include the people working on Spark, it's not appropriate for Subnautica to use Spark. You can find out about who is working on Subnautica right here in this blog post. The team working on Subnautica does not include anyone from Unknown Worlds that is currently working on Spark. The team that is working on it will need to change, craft, cut and cajole whatever engine is used into a form that is most appropriate for Subnautica. It will place different demands on the engine that runs it. Subnautica is a very different game to Natural Selection 2. It was created (and continues to be worked on) by Max, working closely with Dushan, Steve (Steve now works on SN), and Brian. Attack on Titan Tribute Game - Start Attack on Titan Tribute Game To play AOTTG, you need to have Unity Web Player, heres the link: Unity Web Player There is an online version of this game, and there is a downloadable copy, both are exactly the same. It has characteristics that make it perfect for the requirements of that game. Spark was designed to be good at making a game like Natural Selection 2. Engines provide different capabilities, use varying amounts of proprietary functionality (For example, many different engines use FMOD for sound and PhysX for physics), and are good at different things. Unity and Spark are game 'engines.' An engine is a collection of functions, such as a 3D rendering system, physics, sound, networking, an interface for gameplay logic, production tools and other bits and pieces. "Why is Subnautica using Unity, and not the Spark Engine?" One of the most common questio ns I have seen about Subnautica over the last few days is:
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